Fortnite made a historic $1.8 billion revenue. more than any single-year sales in videogame history.
In 2019, Fortnite made a historic $1.8 billion. Fortnite won the 2019 chicken dinner by grossing sales of $1.8 billion, more than any single-year sales in videogame history. If anything, the success of Fortnite is setting in. Fornite has now become a household name, and hardly anyone on the internet who is not familiar with Fortnite is out there.
While the game itself is basically free-to-play, Epic Games provides a $10 a month Battle Pass as well as various purchases of items in the game— from clothes and weapons to dance mores and player reactions— to hold the 125 million active players in the game back for more. Combined with heavy marketing tie-ins to the biggest blockbusters of the year, including both Avengers and Star Wars, as well as Chapter 2 release in October and an eSports marquee circuit in August, the game remains a cultural touchstone.
The battle royal video game made more money on digital sales in 2019 than any other games . It also tops the list in 2018, when in a single year it took in more revenue than any game in history.
According to Nielsen's video game arm SuperData , "Fortnite" took $1.8 billion in sales last year. It was down 25 percent from the previous year — but still good enough to stay No. 1 almost three years after its release.
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The number of games that we have had to play through last year is not exactly reflected in the top ten.
"' Fortnite ' continues to do well because it is enjoyable, developers add relatively frequently to the environment there's a strong social viewpoint, and it continues to add seasonal challenges to keep the game exciting," Pachter said.
During 2019, the gaming industry as a whole did well for itself. Nielsen mentions that the industry as a whole grossed sales of $120 billion, four percent higher than its estimate for 2018. A lion's share of that amount can be credited to $64.4 billion in sales for mobile gaming, followed by $29.4 billion for PC gaming, and $15.4 million for consoles. The remaining industry total for 2019 was VR / AR software and game-related videos.
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